My First Indie - Expedition Zero - Postmortem
A little step back to look at developement of my first indie game.
I build products—from AI platforms and web apps to interactive media and hardware R&D. Over 14+ years, I’ve worked across systems architecture, UI/UX, 3D/VR, and rapid prototyping, bridging the gap between raw ideas and shipped code. Whether leading product development or building from scratch, I focus on turning complex technical concepts into pragmatic, scalable tools.
A little step back to look at developement of my first indie game.
Check out a concept for a game world, complete with art direction.
Task was to create visuals that the end client could change real-time
A crazy realtime event responsive mapping for Facebook's F8 conference.